Showing posts with label Tomb Raider. Show all posts
Showing posts with label Tomb Raider. Show all posts

14 Mar 2013

Tomb Raider (2013)

Game Review: Tomb Raider


Tomb Raider sees the return of Lara Croft for the 10th time and is probably the best one since the very first.  I'm still not sure if this is a full reboot or just a prequel though. Lara Croft is 21 and on her first real archeological expedition headed east to find a lost island kingdom off the coast of Japan. After Lara suggests to her team that they head further east, the ship enters a severe storm and Lara and her crew end up stranded on a mysterious island that is inhabited by mad cultists that are also stranded and have been for some time. From here Lara is kidnapped(by the mad cultists) and has to escape and then fend for herself while she tries to locate her lost friends, fight off crazies, explore the island and look for a safe way to escape. As with every other Tomb Raider(due to its homage to Indiana Jones) the plot has a large supernatural element to it. Unlike previous games the supernatural side is slowly introduced which makes the adventure seem more believable and even towards the end it never gets to the level of Atlantean Mutants, Dragons and the Egyptian god Set reborn.
    Lara Croft seems more of a real person now and less of a Hollywood-style action heroine . She's much more like a young woman trapped in a dangerous situation, but there is an obvious disparity between Lara seeming shocked by the death and destruction around her and the fact that as soon as you enter combat you feel like a killing-machine. Also, most of the friendly NPC's don't get much screen time and we never really get to see their personalities develop as we do with Lara's and so they seem quite 1-Dimentional. However Lara's own journey itself is a decent bit of video-game storytelling.  Overall the plot is pretty good but nothing mind-blowing or game changing.
    One thing I really love about Tomb Raider is how they have heavily cut down on the overt sexualisation of Lara Croft which has given the series a seedy image to non-gamers and a still quite seedy image many gamers. Apart from the opening cut-scene when we see Lara fall from the sinking ship(and the camera takes a look down her top)  the cut-scenes no longer focus on Lara's(now reduced) breasts or backside and instead focus on the lush scenery and the many gory injuries that Lara is frequently plagued by.(I get the feeling that this is down to the Hunger Games as well as the general idea in narrative that the more pain and stress a protagonist endures the more the audience will sympathise with them. Either that or the creators are just sadistic bastards, some of the deaths are really gory, but as a seasoned Tomb Raider fan, killing Lara is all part of the fun(see the amazing TV show: Spaced)). Saying that, the creators have made Lara unreasonably attractive, but I can't really call this sexism. It's more Hollywood style Ugly-ism which is in practically every action block-buster and video game, and works both ways. Just look had the unrealistically buff the meat-heads from Gears of War are or the lengths the Metal Gear series have gone to make Raiden look like a pretty boy.
   

    The graphics are excellent(except the blood-splatter effects when killing enemies which look as if each splat has been copied and pasted). The island is beautiful; vibrant looking jungles interspersed with rotting wooden shrines, massive castles, crashed WWII bombers and shanty-towns that the cultists now reside in.
   
    Tomb Raider handles like a dream, Lara moves much smoother than in previous games and the game is such fun to play. I've never played Uncharted but from what I hear the presentation is very similar, in that Tomb Raider is highly cinematic, slipping from normal game play into cut scenes and set pieces. Lara moves a lot more realistically than even before(such as stumbling when she drops/falls from high ledges, and scrambling rather than doing neat combat rolls). Combat is more fun than in any previous Tomb Raider, no longer feeling like a chore(most of the time) but the main flaw is that Tomb Raider is yet another series to fall into the cover based shooter category, but at least it also allows for stealth in many parts of the game. One thing I'm not to keen on is the jump to regenerating health from health-packs but it does make combat that much easier. Over the course of the game you will assemble a large collection of weaponry but the first one you get to grips with is by far the most fun...anyone who's seen any of the footage for the game will of course know I refer to the bow and arrow. Even when I had an automatic machine gun with a grenade launcher attachment I still went back to archery the majority of the time. Unlike Crysis, which uses a bow and arrow in a futuristic setting, this weapon doesn't feel out of place(being that the island is off the coast of Japan where archery has been a samurai tradition for centuries). However one can't help feeling the writers or designers must have loved the Hunger Games, which also ties into another aspect of the game: hunting.
    Hunting is fun but after the first instance seems completely needless, as you never see her prepare or eat anything. I would have preferred a Metal Gear Solid 3: Snake Eater eating system.
    As fun as the game is the platforming and climbing sections do seem noticeably easier than in previous games, and Lara does seem to have kept her slightly negotiationable relationship with gravity. On some long jumps she will curve slightly towards ledges and walls mid-jump, that said it's still plenty of fun and still more challenging than the Assassin's Creed climbing.

I can't really comment on the online mode. Tomb Raider has never had one before and so I see it as an optional extra, I was in it for the campaign.

The Verdict:

Despite several faults I love Tomb Raider and will definitely give it a second play through soon. It looks amazing, plays amazing and the plot is decent. If you've never bothered with the series before but enjoy action/adventure games I would definitely recommend  it as you don't need to know any of the previous games' back story to be drawn in. If you, like me, are already a fan of the series then there's enough jumping, climbing, shooting, large arenas, beautiful scenery and rotting ruins to keep you hooked until completion. I seriously can't wait until the next one now!

LHSRAting for Tomb Raider: 9/10

- Mike

1 Mar 2013

Tomb Raider: Legend (6 years late!)

To celibrate my recent membership of the LHSRA Reviews I have written this: my first review. Its more of a practice really, as Tomb Raider: Legend was first released in 2006, and in anticipation of the upcoming Tomb Raider! So yeah, it's a pretty old game now. I shall review it by 2006's standards because it would be unfair to compare it to more recent games(at least graphically).

    Well this was the 7th console Tomb Raider and the first one for the PS3 & Xbox360 era, and after the abysmal Tomb Raider: Angel of Darkness(PS2), Legend had a lot of making up to do.
    After the obligatory opening cut-scene which recaps young Lara's traumatic childhood experiences(a plane crash in the Himalayas, the loss of her mother, etc)Legend then opens with Lara Croft in Bolivia exploring the ruins of Tiwanaku, the real-life capitol of a real-life Pre-Incan civilisation. In her explorations Lara stumbles across another expedition, manned by identical looking armed goons, and before you know it Lara is doing what she does best: killing men(and occasionally woman), endangered animals and then falling off things.

    The plot of Legend is the typical Tomb Raider quest for X artefact(s), which has/have been carelessly left in different locations across the globe. This time X artefact is the legendary Excalibur, which, it turns out is actually now in several shards and needs to be re-forged(much like Aragon's sword in LOTR). To be fair to the writers, they have done some research into the Arthurian Legends and merged them with myths from other cultures to explain Lara's constant globe-trotting(a Tomb Raider game set exclusively in England would not be much of a game). Along with all this, it turns out that both Lara's dead parents, and her(assumed) dead friend Amanda - SPOILER: she's both alive and the main villain) are all caught up in the quest for Excalibur, and so making this particular adventure more personal.
    The dialogue isn't great, often cliched and Lara now had a slightly annoying team who talk at her via a wireless headset. Lara's team consists of an uptight English historian called Alistair and a stereotypical wise-cracking black American named Zip, who acts as your tech-expert. Whilst this makes it easier to get plot ideas across when playing without having to suffer a hundred cut-scenes, it does detract from some of the locations. It's hard to feel the isolation of being 100 feet under a mountain when your team keep nattering on and calling Lara crazy when you make a tricky jump.
    The writers seem to have taken on board some of the many observations of Tomb Raider fans, trying to make her seem less psychotic(I don't think anyone actually minded her being psychotic). The first time you have to kill an endangered species Lara expresses her regret at least. She still goes on to kill several more rare jaguars later on in that level, but who cares about wild life when you're desecrating an ancient tomb looking for loot? But whatever Lara thinks of wild animals, she blatantly doesn't give a damn about her carbon foot-print. At one point Lara travels from Bolivia to the UK and then straight to Peru for a five minute conversation. Baring in mind these countries share a boarder. Hasn't Lara heard of Video Conferencing? She should talk to Zip about that really.
    I still find it amusing the designers still call Lara an archaeologist though. As much as Lara expresses her love for ruins, tombs and ancient cultures, if there's a priceless relic blocking the door she's quick enough to smash it into shards rather than come back with a survey team and Tony Robinson for moral support.
    Over all, the plot is what you expect from a Tomb Raider game, i.e. A knock-off Indiana Jones story with a highly sexualised woman. Saying that Lara herself seems totally asexual. I get the feeling that she is neither straight nor gay, but instead has a highly usual sexual attraction for crumbling masonry, or possibly mummies.

    Now for the actual game! Graphically Legend is pretty decent for the time it was released in(2006). The ruins and scenery look pretty lush but on levels in modern locations the small details often look quite ugly.
    The locations within the game are varied and interesting if a bit short. You get to explore parts of Bolivia, Peru, Tokyo, Ghana, Kazakhstan, Nepal and, most shockingly of all, Cornwall! There is a good mix of ancient foliage clad ruins, modern areas and vehicle sections in which you get to ride a motor bike at break-neck speed and watch Lara crash into walls. Saying that, the motor biking sections are actually really fun to play, and as a seasoned TR fan, watching Lara collide with a rock spire at 90 MPH is still fun the tenth time you see it. As usual with a post Tomb Raider 1 Tomb Raider game there could be a few more tombs and a few less city inspired levels, but Legend has a much better balance than Tomb Raiders 2,3,5 and Angel of Darkness.
    The game play is a large step up from AoD. Crystal Dynamics have pretty much fused the controls of Tomb Raider: Last Revelation(i.e. TR 4) with those of Prince of Persia. Lara can climb, roll, swim, shimmy along ledges and swing on vines much more freely than in previous game, and now she has a magnetic grappling hook for those ruins in which the ancients forgot to leave handy ropes dangling over large chasms. It is also useful for grappling handy out of reach item.
    The best thing Legend brought to the game play is the ability to think your way around death-traps. I spent ten minutes on one level trying to time a jump through some vicious swirling blades only to realise that the fork-lift truck I used to smash through the wall could withstand the whirling blades much better than Lara.
    Combat, as always in Tomb Raider games, is the worst part of the game play but with the auto-aim on it's not very difficult. My major concern was the fact it was hard to switch between targets, so I was shooting at the goon with a pistol 30 feet away whilst there was a goon with a shot gun 5 feet away. All in all though the combat is still quite fun and with new close-quarter moves and obvious exploding set-pieces can make you feel like a bad ass. Probably the best combat in any Tomb Raider game before it.
    Many people might moan about the camera, which often veers off in the wrong direction during difficult jumps, but I see this as a regular part of Tomb Raider and should be embraced.

    I was actually quite surprised by how much I enjoyed going back to Legend. It has quite a few faults(most of them to do with historical accuracy if I'm honest, and blatant sexism at times - Tokyo level being the worst for this) but the game play still feels slick after 6 years, there's plenty of jumping from precarious ledges, falling into pits, getting hacked up by swirling blades and actually raiding some tombs.  I give it a decent 7.5/10. But saying that, if Legend had been a few hours longer I would have rounded up to 8.

- Mike