Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

13 May 2013

Game Review: Battleblock Theater




Good evening boys and girls, ladies and gentlemen. Turn the lights down low and shut your faces as I wrap you in the cosy blanket of a story. A story as heart-warming and soft as a mother’s kiss, or is it?

From Behemoth studios, the team that brought you Castle Crashers and Alien Hominid comes a new Xbox Live Arcade title: Battleblock Theater. Anyone who has played either of the previous two games (and if you haven’t then, seriously, where have you been?!) will undoubtedly be very excited to learn of this new release. Whilst both previous games were very different to each other, they were also both very popular (Castle Crashers was, until recently, the most downloaded XBLA title of all time) and very well made so previous players will have had high expectations for this new title. Battleblock Theater is a puzzle-platformer which presents a familiar concept. Collect things, in this case gems, and they’ll unlock the exit. Collect more gems and complete the level in a better time and you’ll get a better grade for the level.

Your story in Battleblock Theater begins as you set sail with a group of friends on a ship (The S.S. friend-ship). Amongst these friends is Hatty Hattington, your best friend (and best friend to one and all) All is going well in the voyage until suddenly you are hit by a storm! Unfortunately this leads you and your fellow friends to be shipwrecked on an island, which is also a theater for some reason. Hatty is kidnapped by some evil cats who force him to run the theater in which you and your fellow friends/prisoners/performers are forced to participate. Your mission is to complete every scene and rescue the aforementioned handsome gentleman, Hatty Hattington.

The art style of Battleblock Theater will be instantly recognisable to those who have played Behemoth’s previous games. Cartoon effects and customisable characters with colourful yet simple backgrounds make Battleblock Theater’s visuals fitting for the type of game it is. There is an ongoing quest to free all of your friends from the captivity of the cats which you do so with gems, collected from each scene. Once freed, these prisoners become playable characters and collecting each character quickly becomes addictive. The soundtrack to the game is fun and bouncy and just really fits in very well with the atmosphere the game creates. The dialogue is also hilarious. The narrator constantly heckles you through every death with words of wisdom such as “Oh, that was the easy part” or “You died there?”  And on top of that the story itself is enough to keep you completing level after level, hoping to get to the next side-splitting cut-scene.

The gameplay itself is simple and challenging at the same time. The controls are easy to learn and the earlier levels ease you into the game quite fairly. As the game progresses the skill required to complete each level increases to the point where it becomes quite difficult in the final stages. Collecting each gem and ball of yarn (Yay! Yarn!) becomes more challenging by each level and the A++ grades that came easy with the earlier stages quickly become quite elusive. It is in the co-operative game-play that the game becomes most enjoyable, with teamwork essential to complete some levels and betrayal a constant temptation, Battleblock theater has all the ingredients to make an addictive co-op experience. The game is reminiscent of the Portal series, particularly in the co-op modes with the puzzler aspect which makes you work together and with the humour sprinkled throughout. The story mode doesn’t have any moments which are beyond completion, so long as you have the perseverance needed, and the game doesn’t glitch at any point. Obviously this is what you’d expect from a game but recently it seems that some developers have forgotten about this (I’m looking at you SEGA) so it’s worth a mention
It’s important to mention the online aspect of the game. The great thing here is that Battleblock Theater comes with a level editor, where users can create their own scenes and build them into a playlist for others to play online. This creates an endless supply of puzzles to complete, so if you think you’ve come to the end of the game finishing the story mode then think again! They’ve also included a rating system for these levels and playlists so when you do find one that might be a little glitchy (and with user created levels you’d expect nothing less) then you can warn other players by leaving a bad rating for the playlist. This also means that you’ll have a good idea of what a playlist is like before even giving it a go. There’s a wide selection of multiplayer modes including death-match, basketball, king of the hill and capture the flag (or pig in this case) and users can also create levels for these modes to be played by the community.

The Verdict

Battleblock Theater is a puzzle platformer that’s easy to learn and fun to master. Simple in its concept the game is surprisingly addictive, hilarious and endlessly entertaining. For 1200 Microsoft Points you won’t regret a single second of gameplay. Now stop reading this review and go download it and, in the immortal words of Hatty Hattington: “Hold on to your butts!”

Rating 9/10

6 May 2013

Film Review: Argo


Argo is a drama based on the true events of a secret CIA mission to extract six Americans from Iran in 1980. Iran at this time is going through a revolution and has put a new Islamic government in place. They want to charge the old leader for crimes against the people but he has been granted exile in the US. The people of Iran are deeply angry with this and eventually they end up storming the US embassy, whilst taking all the people they can find as hostages. Little do they know that six Americans have escaped, but the clock is ticking and it’s only a matter of time before the Iranians realise.

The film starts with a brief history of Iran and tells the story of how the region became what it was in 1979-80 in less than two minutes. In this time they dedicate a whole sentence stating that the US and Britain actually helped to overthrow a democratic government and then replaced it with an evil dictator. After skimming over the history of Iran and how the west has screwed over its people on more than one occasion, the film cuts to Iranians appearing to be irrationally angry towards the west.

The story itself though, as already mentioned, is set around a CIA mission that aims to get a group of Americans out of an obviously dangerous place and it is actually told really well. Ben Affleck plays the lead role as CIA agent Tony Mendez and he is also the director of the film. He manages to give a connection with the characters and the audience, even if you don’t really want one. Affleck plays his acting part really well too, but to be honest there isn’t much to his character so he doesn’t have to try too hard. He makes a much better director, telling the story really well and dragging you to the edge of your seat by the end - no matter how you feel about this period of history.

The other characters are also played well, but considering the film is meant to be about them there isn’t much in the way of character development. Affleck still keeps you feeling for them though, by showing that they are very vulnerable and extremely dependent on those around them. There were other characters though that didn’t need that much development because the actor was good enough to play the role perfectly. I’m thinking of John Goodman here, who plays the role of Hollywood makeup artist.

This brings me to another small issue that I had with this film. Argo makes out that Hollywood was the real Hero in this story. Now I don’t mind that so much and it could well be true, I’ve been far too lazy to find out in all honesty. But what I don’t like about it is that as a result of this Hollywood have dramatically overrated this film. Don’t get me wrong it’s a good film; it’s just not as good as the vain people of Hollywood believe.


The Verdict
Argo is a good film and it tells the story of a Hollywood/CIA rescue operation set in the mists of the 1980 Iranian revolution, although fails to put much emphasis on how Iran got to that place to start with. Affleck does a good job in the lead role and a better one at directing. The support actors are really good and no matter what you think to the situation in Iran, you’ll be hoping that the US civilians get out alive.
 

LHSRAting for Argo 7.3/10

-Ayden

1 May 2013

Film Review: Iron Man 3




Iron Man kicked off the Marvel Cinematic Universe in 2008 with a great origin tale that really helped the fledgling Marvel studio establish itself as a force to be reckoned with. This was followed up with 2010's Iron Man 2; a film that some people thought made missteps for the franchise. After last year’s phenomenal success with The Avengers, Marvel look to kick off Phase Two of their film franchises with Iron Man 3.

Robert Downey Jr is back as Tony Stark who, while seeming his old cocky self to much of the world, is suffering from anxiety and stress after the events of The Avengers. Now the Mandarin, played by Ben Kingsly, is causing explosions around America and threatening the President and it's up to Iron Man and Don Cheadle’s War Machine to stop him.

The trailers for this film made it seem like it was going to take Iron Man to a far darker place and while this is true the film does not lose the comedic edge that has been present in the other films. Downy Jr once again gives a tremendous performance as Tony Stark and is the heart of the movie ably opposed by Guy Pearce, who plays a great role in fellow tech head and scientist Aldrich Killian. Killian was at one time spurned by Stark and now has his eyes of Pepper Potts played once more by Gwyneth Paltrow.

Director Shane Black has done an excellent job with the many interesting and varied action scenes in this film. That should be expected with his prior experience with films such as Lethal Weapon, he really outdoes himself here with some truly breathtaking scenes. The script really sparkles with catchy dialogue and many twists and turns that really take the viewer on a roller coaster ride.
 
Iron Man three is not without its problems however. Several members of the cast don't seem to have that much to do, often showing up for a few scenes that for all purposes could have been done in another way. Nobody does a bad job, quite the opposite in fact, but this results in the characters themselves feeling a little empty. Rebecca Hall in particular feels like she may have had a bigger part at one point during development that didn’t quite make the final cut.

The Mandarin on the other hand is a tremendous character. Those who have read the comics and were worried about magic invading these films should stop worrying now. Kingsly brings an entirely original spin to the Mandarin and is almost worth the price of admission himself.

The story revolves around Extremis, a discovery that alters human DNA and allows the repair of significant injury such as re-growing limbs. This process is not perfect however and can have dangerous results and it is this mystery behind this pushes the plot. Iron Man obviously is somewhat of a science fiction story but these aspects can seem a little jarring. However the film mostly does a good job of making you take these premises seriously when it could be very cheesy indeed. Fans of the comic will be happy with the action and characters on show here and the ending certainly leaves you wondering what is coming next for Tony Stark.


The Verdict

Overall Iron Man three is an enjoyable film that comes very close to matching the quality of the first and eclipses the second with set pieces that rival any film in the genre. If this is the swan song for Robert Downey Jr as Tony Stark it is a fitting one as this is most definitely a Tony film because it gives us a glimpse into the man inside the iron.

The LHSRATING for Iron Man 3 is 8/10

25 Apr 2013

Game Review: Gears of War: Judgement





The Review!
 
Welcome to the rambling thoughts of a mad man. Being the first review I have ever written (and successfully finished!), this will more than likely turn out to be a big bucket of thoughts rather than the well constructed reviews you are probably used to reading! Here goes anyway!

Gears of War: Judgement is a prequel to the original trilogy, taking place 15 years before the events of Gears of War 1. The Cogs have just won the war the Pendulum War (a worldwide civil war on their home planet of Sera), and the Locust are completely unheard of. Unlike the previous games which feature Marcus Fenix as the always cross, thick necked protagonist, this latest game follows Damon Baird. Veterans of the previous games will know Baird already as the "sarcastic one from the first 3 games". I have to admit I was apprehensive about this before playing the game, but the absence of Marcus has no impact on the game at all, and if anything, Baird's maverick style of leadership is a lot more fun to watch play out. I'm avoiding spoilers here, but you'll certainly learn why Baird no longer has his own squad by the time we first meet him in Gears 1. Augustus Cole also makes a return, along with two new characters.

So is this game radically different to the rest of the franchise? No, it really isn't, so if you don't like shooting the hell out of the Locust and occasionally hacking them in half with a chainsaw blade then you probably won't like this game either. If you did enjoy the original games however and you want more, this game is right up your street! Like the rest of the franchise, the game is split out into a campaign and multiplayer. The line between the two is becoming slowly more blurry as I will go on to explain.....

The campaign is set up a little differently than past incarnations of Gears of War games. We are still told a story and we still get pushed along from firefight to firefight, but this time the story is split out into bite size chunks. Each one of these chunks includes two or three of encounters with the Locust and at the end you get a score in the form of one to three stars. Yes this is very Angry Birds I know, but it does give the campaign far more replay value as you try new ways to get the maximum number of stars. Each level also has its own "Declassified Mission" which when accepted, alters the level to make it more challenging, but conversely allows you to get three stars more easily. These missions vary from making the enemies more challenging, applying time limits, restricting weapons that can be used etc and do make the game more interesting to play. On harder difficulties you do find yourself wondering how wise taking on a declassified mission will be!

One of the better improvements to the game is the new additions that have been added to the Cog (and Locust) arsenal that are well worth mentioning. The Markza (a personal favourite of mine) is a semi-automatic rifle that fills the middle ground between the painfully slow reloading of the Longshot and the short range of pretty much every other weapon in the game. There is also a new grenade launcher style weapon call the Booshka which takes some practice to use but is also a lot of fun. Along with a couple of other additions, it feels like then variety of weapons is much better suited to this sort of game and allows for more variation in how you play, especially in co-op mode.

Speaking of co-op play, the campaign on multiplayer also allows for a little friendly competition in the form of end of level scoreboards. So everyone can try to get the most kills, head shots and such. This makes the whole game far more fun with a few mates online if you don't fancy the playing verses other humans in multiplayer land!

The multiplayer side of the game includes the expected free-for-all and team death match modes of course (for all you traditionalists out there!), a survival mode, and an all new Overrun Mode. Now I remember playing Hoard mode and Beast mode on Gears of war 3 and thinking "Wouldn't this be great if your we're able to combine the two". Well Overrun mode is exactly that. Rather than playing as the Cogs against waves of computer controlled Locust (à la Hoard mode) or playing as lots of Locust creatures against computer controlled Cogs (in my beloved Beast mode!) you get to play against real people controlling each side. So does it work? Just about. It's a fun mode to play, but feels like a cut down version of its predecessors and is very restrictive (less beasts on the hoard side than you would expect and very specific load outs on the Cogs side). It's clear the developers were trying to ensure the game remained balanced, but somehow it just feels like you are being forced to play in certain ways. You also have to take turns on what side you are on, which can be annoying if you would rather stick with good guys or bad guys. Now that all sounded very negative so I should clarify that it is a fun mode to play, just not as good as Hoard or Beast. Which brings me on to my final gripe with the game - Hoard and Beast modes are not even present! This feels like a massive failure to me and hopefully something that will be resolved in future DLC.


The Verdict
Gears of War: Judgement falls short of what it could have been, I don't think anyone will deny that, but it is still an excellent quality game that deserves the time of anyone who has a liking for the original games and wants to gun down a few more Locust during the end days of the Xbox 360. 

Unlike a lot of games that get pumped out by developers these days, the user interface is flawless, in game glitches are rare, and I have never had to wait to get into a multiplayer game. These things might all sound like the basics, but far too many games fail in one of these areas and make the experience far more jarring than it should be. There is a lot to be said about getting the basics right.

If you want a game that is fun, has loads of replay value and achieved what it set out to do, this is it. It's not a game that will change the world, but it is worth your time and you could do a lot worse! *cough* Dead Space 3 *cough*

- Jason

SCORE 8/10

20 Apr 2013

Game Review: Metal Gear Rising: Revengeance



Metal Gear Rising: Revengeance (henceforth called “Revengeance”, because, well, I can’t be typing that


LONG ASS TITLE over and over!) begins in Africa. You are Raiden, the bodyguard of the prime minister of an undisclosed African state. The first words of the game are “Three years. We’ve come so far in three years”. These are the words of the aforementioned leader and the first thought that pops into my head is “Things are probably going to go downhill for this guy fast...”

Raiden is employed by Maverick, a private military company in the not too distant future, to guard the prime minister. So he’s rolling along in his convoy, with a couple of tanks and a few dozen guards and, lo and behold, things start to go downhill fast.

The convoy is interrupted by some guy who looks like a futuristic Mitsurugi and he proceeds to defy the laws of physics and chop people, and tanks, into little bits. Well, turns out Raiden’s a bit of a badass too and isn’t very happy about this. That’s when things get awesome.

Revengeance is a game which is honest form the start. Raiden is a cyborg, he has a sword that sparks with electricity, he’s stronger than most other cyborgs and can deflect bullets. Also, he can cut really big things in half... If this is something you’re going to have a problem with then it’s probably best you don’t play the game. If you don’t like the opening scene you might not get on with the rest of the game and I can understand that, it’s not for everyone but MAN! Absurdity has never been so good!

So the president is kidnapped and after this introduction you’re thrown right into the game. You quickly learn that normal cyborgs are no match for Raiden, defeating handfuls at a time. With basic controls the game is pretty easy to learn, it’s difficult at first to get the grasp of the timing required for parrying but once you’ve had a little practice it becomes second nature. The game starts at an intense pace, and continues like this pretty much all the way through. It’s not that it’s difficult to play it’s just that it’s all action, in a good way. 

Podcast number 5 was when we first discussed Revengeance. When Paul (a.k.a. Bez) spoke about it I asked him “Is really hack and slashy?” He waffled on a bit, but in general the answer was “Not really”. Having played the game I can say this: Bullshit Paul! It is really hack and slashy! When your character is overpowered, carries a cool sword, has a combo count, kill count and ‘how many pieces did you cut this guy up into’ count it’s pretty obvious in my books that this is primarily a hack and slash game.
That being said, there are breaks in the intensity at times, with the game throwing in elements of stealth throughout. They’re the sort of stealth sections which are pretty difficult to get through undetected (or maybe I’m just a bit crap at being stealthy) but you can still hack your way out if your discovered (like I was, many, many times). Overall there was enough stealth based sections to allow a bit of time off from tapping the buttons and it was also pretty varied and enjoyable using your enhanced vision (Think of Batman’s vision in Arkham City) and cardboard box to get past enemies.

The combat isn’t just about tapping the buttons randomly as quickly as possible either. With more challenging enemies it becomes necessary to master parrying and a perfectly timed parry can set you up to enter blade mode, a bullet time sequence without the bullets. Time is slowed and a precision element of the game comes into play. Every enemy has a target square where, if hit, can chop the enemy in half allowing perfect access to their spine... As enjoyable as this is for the pure hilarity of ripping someone’s spine from their mid-air body it also serves the purpose of regenerating your health and energy bar, which you’ll need if you want to keep ripping spines out of cyborgs! This is also the part of the game where you get to see how many bits you can chop things into. I didn’t get tired of this, not one bit.

Downsides of the game are that on occasion you’ll find yourself against a wall and the camera won’t want to behave itself, refusing to point away from the wall. This makes it difficult to pull off that perfect parry at times but it really wasn’t enough to ruin my enjoyment of the game, more of a small irritation that an issue but it’s a shame it wasn’t fixed. Also, if you’re having trouble with a particular boss you’ll find their voice irritating at times, especially if you can’t work out how to block one of their moves. I think I was asked about 20 times “Does it hurt?” by a boss with a REALLY annoying voice after he stabbed me in the chest lots... yes of course it hurts, you’re FRICKIN’ STABBING ME!

You’ll also find that the characters are pretty cliché but this all comes back to the theme that the game doesn’t take itself too seriously. It’s sprinkled with moments of genuine hilarity and throwbacks to previous Metal Gear games. Corny and over the top at times with moments that left me literally speechless at the absurdity of it all. For a game with approximately 6 hours of storyline Metal Gear Rising: Revengeance packs in a lot. It’s more roller-coaster than train journey and if you’ll let it, it’ll certainly take you for a ride.

Verdict
There's lots of this sort of thing

I have a dream! A dream with more games that don't stick to a 'proven' formula! With so many unoriginal games out there these days (I’m looking at you FIFA “Insert year here” and Call of Duty “Insert title name and sequel number here”) this game is a taste of something a bit different. It’s something new and for that alone it should be celebrated, even if it’s not your cup of tea. Add to that the amusement this game provides and the pure enjoyment the game provides and you’ve got yourself a fantastic piece of work . An extreme ride from start to finish, Metal Gear Rising: Revengeance is like the Cocaine of computer games: it’ll mess with your head get you pumped up and leave you addicted and wanting more. It might also give you a headache...

8.4/10



2 Mar 2013

Game Review: Aliens: Colonial Marines



Have you ever tried sleeping on a night train? It’s brilliant in theory and at first it’s really exciting. But in practice you’re thrown from side to side, there’s the constant noise of the track, and the other five people snoring in your carriage. You spend the entire journey praying for it to end. That’s exactly what this campaign is like. You’ll enjoy the first thirty minutes to an hour and then you’ll suddenly think to yourself “what the hell have they done to this game and why won’t it end?!”


THE CAMPAIGN
Aliens: Colonial Marines is set seventeen weeks after the film Aliens and is on the same planet. USS Sephora gets a distress call from the planet and goes to have a look around. To everyone’s surprise there just happens to be an infestation of Xenomorph on the planet. Your character and those around you have no idea what is going on and are constantly asking questions that anyone who has ever heard of the Alien films would have been able to give the answer to. This right here is the start of a long trend whereby the game tries to build some sort of suspense but it just doesn’t work at all.  

The game starts off quite well though and they chuck you straight into the deep end. You find yourself battling Xenomorph from the word go and it does seem quite fun. But then something happens. For some unknown reason you find yourself shooting at other humans that have pretty much come out of nowhere. Turns out they’re Weyland-Yutani men and they’re mad. You actually fight these guys for so long that you forget that this is a game about aliens until they remind you about two hours later. Luckily for you though their A.I isn’t very well programmed so you’ll find that they’ll just stand in the middle of rooms for you to kill them. Saying that the alien’s A.I is the same but occasionally they’ll walk on walls as well. Don’t expect too much support from your fellow NPC marine chums either because they’re A.I is just as good.

Anyway the story continues to try and build suspense as it goes and fails miserably. It turns out that one of your fellow marines has an alien inside of her and you have to go on a little jolly to try and save her. I call it a jolly because the aliens really aren’t scary when you out number them and they run towards you in straight lines. After that you have to find a way of leaving the planet. Turns out whoever wrote this storyline had no imagination and just decided to steal a load of stuff from the films, rewrite some of it as if it was fan fiction, throw it all together, and call it a game.

But the writers and A.I programmers aren’t completely to blame for how bad this game really is, because whoever designed the graphics did such a bad job that I spend thirty minutes thinking that my TV was broken! How can you make graphics that bad in 2013 and at the end of a computer generation? At least make the doors and elevators look descent if you’re going to force players to stand in front of them for twelve minutes whilst the game loads up the next section.

The weapons appear to be very cool though. Well for about an hour anyway. They’ve kept the weapons from the film which is great and they do give you quite a few weapons to choose from. As well as this, as you rank up you unlock upgrades for your weapons. Unfortunately there doesn’t seem to be much difference in the weapon choices and they all pretty much have the same specs as each other. What also seems brilliant at first but will leave you wanting to listen to traffic go by just for some variety, is the sound of the weapons. They sound just like they do in the film. This is awesome and I’m sure there would have been outrage if they’d changed it. But when you have five guns that all sound the same going off constantly for six hours.... well let’s just say this could be adopted as a new torture technique.

Most people will struggle to finish this campaign and will probably only do so because they feel that they need to get their money’s worth. But there is no chance that anyone will replay this campaign. The only reason anyone will put themselves through a second play through of this is because they’ve got a friend that hasn’t played it yet and they want to see them suffer.   

MULTIPLAYER
The multiplayer is where it was expected that this game would redeem itself. After all, there are a lot of games that have awful campaigns but really good multiplayer segments. Well it can be said that the multiplayer aspect of this game is better than its campaign aspect, but that doesn’t really tell anyone anything.   

There are four different modes for multiplayer. Team Deathmatch is one of them and by far the worst aspect of multiplayer. It’s a standard run around and shoot aliens game. Unless you’re the aliens then you’ve got to attack the marines. What makes it worse is that you still have the same weapons from the campaign, so you may as well all have the same gun. But if you’re an alien then you’re in luck because you get to choose out of three different primary attacks. The developers really messed up what they could do with both aliens and marines right here.

The next mode, which is slightly better than Team Deathmatch, is Extermination. Your class choices are the same as before and are the same throughout all the multiplayer modes. But the small difference is that the marines in this mode have to set bombs to destroy nests of alien eggs, whilst the aliens have to stop this from happening. The idea is pretty good but it’s ruined mainly by the fact that there is some sort of overlord voice telling you what is going on ever five seconds and repeating itself three or four times. It’s extremely irritating.

Then there’s Survivor mode and you have to... well survive. All this mode consists of is four marines hiding in a corner whilst four aliens run towards them. It is really boring. The only upside to this mode is that when playing as the aliens you have a bit more access to different classes. But you have to find them around the map and they’re still not a great improvement.

The final mode is called Escape. This mode is actually quite fun. It’s like Survivor but this time the marines have to make their way from one end of the map to the other. It’s quite enjoyable but at the same time you’ll find yourself thinking something along the lines of “Left 4 Dead does this so much better” and saying to your friends stuff like “Someone remind me, Why are we playing this instead of Left 4 Dead?”.

At least I can say the controls were good though. I’d be lying of course, but I can still say it. To be fair they’re not terrible, but they’re not good either. Controlling the marines is ok if not a little erratic at times, but controlling the aliens isn’t good at all. Actually it’s when you first take control of an alien that you realise how regimented their motions really are. 



THE VERDICT
Aliens: Colonial Marines is one of the worst things to come out of this franchise, and that’s saying a lot. The story seems to be a load of ideas that have been stolen from the films. Then they’ve been thrown together, mixed around, and edited to make even less sense. If the story wasn’t so boring I think people would actually be angry. The graphics do an ok job, but then have some real bad parts that are just unforgivable. Then there’s the A.I. It does the job but it should do a lot better. If you like you ‘A’ to have some ‘I’ then expect to be disappointed. The weapons and sound effects are fun to start with but they soon lose their novelty, and there is no way anyone is going to replay the campaign. The multiplayer redeems itself a little, but not by much. It has some game mode variety, but they’re all quite boring and have been done a lot better by other games a few years ago. It’s a shame that the developers have ruined this great opportunity that they were given.
  
LHSRAting for Aliens: Colonial Marines 4.3/10 (Xbox 360)

-Ayden